Megabits App Builds a World of Monsters Around You Based on Your Location

Megabits iPhone app game
Boring Pittsburgh is hooked on a new mobile app that was made in the Burgh called Megabits. It’s a massively multiplayer online (MMO) game that involves training and battling monsters. But wait, there’s far more to it than that!

The awesome thing about Megabits is that everything changes in the game’s world based on where you are in real life. The monsters are different depending on your surroundings, nearby landmarks, current time, and even the weather. It’s like walking past uppity shoppers in Shadyside in the daytime, then going to Lawrenceville and bumping into hipsters at night. You can play with your friends, but won’t necessarily have the chance to meet the same monsters as them (some friends never cross bridges).

Imagine a Google map of your actual location with a playable overlay of Nintendo’s original gold cartridge version of Zelda. That’s what this is like! Megabits converts real-time location data into the game’s world. As you walk down the street, so does your character in the game.

If you move in the game, you move in real life! We create your game world by combining real map and weather data with an 8-bit design. Capture and battle monsters anywhere you go – on your commute to work, a walk to the park, or an adventure to a new part of town. Battle your friends across the globe, or battle other MegaBits trainers near you!

It’s free to try, then you buy. A monthly or yearly subscription must be set up after 30 days. Don’t fret, cheapskates, it costs less than your flat white.

The game is only on the iPhone and iPad at this time but the Megabits team is working hard on expanding to other devices as soon as possible. They will most likely announce it on their Facebook and Twitter accounts.

Megabits as an idea isn’t new. In fact, the company was founded back in 2012 and launched a Kickstarter in February of 2013. The project didn’t draw enough attention to meet their $55,000 goal, probably because everyone thought the game was too good to be true. After that escapade, the team opted to enroll in AlphaLab’s startup accelerator program, raise the funding they needed and finally released the app to the public on January 1, 2015. If you are a mobile gaming fan, this is your ultimate escape from reality.

*TIP: Don’t just focus on teaching your monsters different moves, modify them into other forms for more strengths.

You’re invited! Attend the Megabits Launch Party at AlphaLab Gear

Pittsburgh made mobile apps in the Apple Appstore